

Frey is surprisingly vocal about her disdain for most of the tasks Forspoken asks you to complete, and Cuff constantly belittles her for no good reason in a manner that I think is supposed to come off as friendly ribbing but instead feels like awkwardly watching a couple argue at a dinner party. That means the snippy banter between Cuff and Frey come off as obnoxious rather than endearing. The most egregious example of this is the chemistry between Frey and Cuff, which frames most of the campaign as a sort of buddy cop movie but spends almost no time showing these two unlikely partners grow closer after their introduction.Īctual bonding apparently happens off-screen, and this story – which is mostly told through exposition dumps between large stretches of open-world exploration – felt fairly rushed across the 15 hours it took me to beat the campaign as a result. That’s not so offensive on its own, but the real crime is how poorly the writing establishes any of its characters and the relationships between them – it’s like it constantly assumed I must already be invested in these people in a way it never actually made me. We had to revalidate the files, and then we had to patch them, and then we got a message about a corrupt patch, so we had to re-download some more, and apply a patch, and.Forspoken’s world and story are about as bland as they come, equal parts predictable and forgettable. We did have a crash about 10 minutes in, though. The PC we were playing on has a 1080P monitor and AMD RX6600 gfx, and it played flawlessly. can't tell if it's genuinely bad or worth-a-try yet, but that's my impressions of the first hour or so. It feels like there will be some potential for decent exploration and fun action (you can jump and climb and earn XP and can unlock powers etc), as long as the cringe aspects are diluted out. Yeah, there's some annoyance with not being able to move while your intelligent vambrace thingy talks to you (why can't I mult-task!?), but this is the tutorial part - I doubt it's going to occur further on in the game. Given we're now out of the "set up the story" phase and into the proper game, I imagine there will be less of that. They're probably not that long (25 minutes?), but they feel long.ĭialogue is slightly cringey, but not Saints Row reboot cringey. The biggest issue so far that the start is quite dull and doesn't sell the game very well. I've seen the first hour of the game (I didn't play it myself, my teenage kids alternated while I watched).
